Console commands and scripts refreshing the face are ineffectual for some models - perhaps they have unique textures beyond what average NPCs have. Better Vampires Grey Face Bug Fix by Sjaybird Sjaybird has created a step by step guide to fixing the grey or mismatching face bug for Better Vampires. I've noticed recently on skyrim, that the faces of every single character in the game has a really dark grey face. I'm not too sure if it was just that one time I loaded the game. Schwinn custom bikes serial number lookup. I'll try it later.but I can't really remember when it started.it might have just been today. Anyone else encountered this problem?
Description
The dark face bug is everywhere and it's a big problem when you are creating new npcs in a mod specifically made for the PS4. This short tutorial is meant to help about that.NPC creation:
- create an entirely new npc from scratch, DO NOT DUPLICATE AN EXISTING NPC,
- in the actor form, in 'Template Data', in 'ActorBase' choose the model your npc will use and select 'Use Traits' (leave the other data alone unless you know what you are doing). Do not edit the base actor you have chosen.
Once you have picked up a base actor for your npc, all the data on the 'Traits' tab of your npc form will be greyed out so that you cannot modify them. Modifying them would create the dark face bug you are trying to avoid. Consequently, you'll have to be careful about your choice, especially if your npc must use some vanilla dialogue because you won't be able to modify its voice type.
In the example below, I'm using 'EncBandit04MissileNordF' as a base object for Griselda. In the preview window on the right, you can see that the face looks normal but the body doesn't look normal at all. Do not panic, this is of no importance at all,
- in the Render View window, your character will show a similar problem at the neck; here too, do not panic, this is of no importance.
What is important is the result in game. Here is what Griselda looks like in game, no dark face bug, no weird neck!
What existing npcs should I use?
Any npc with one exception: do not use the presets, they will have the dark face bug.
NPC creation:
- create an entirely new npc from scratch, DO NOT DUPLICATE AN EXISTING NPC,
- in the actor form, in 'Template Data', in 'ActorBase' choose the model your npc will use and select 'Use Traits' (leave the other data alone unless you know what you are doing). Do not edit the base actor you have chosen.
Once you have picked up a base actor for your npc, all the data on the 'Traits' tab of your npc form will be greyed out so that you cannot modify them. Modifying them would create the dark face bug you are trying to avoid. Consequently, you'll have to be careful about your choice, especially if your npc must use some vanilla dialogue because you won't be able to modify its voice type.
In the example below, I'm using 'EncBandit04MissileNordF' as a base object for Griselda. In the preview window on the right, you can see that the face looks normal but the body doesn't look normal at all. Do not panic, this is of no importance at all,
- in the Render View window, your character will show a similar problem at the neck; here too, do not panic, this is of no importance.
What is important is the result in game. Here is what Griselda looks like in game, no dark face bug, no weird neck!
What existing npcs should I use?
Any npc with one exception: do not use the presets, they will have the dark face bug.
Note: Software engineering tenth edition torrent.
Once you have finished, delete the 'Actor' folders that the CK created in Data/Meshes and Data/Textures. They contain unneeded face gen data.
Here you go, you are all set now!